thunder step 5e. Bob and Sam discuss the spell Thunder Step. thunder step 5e

 
Bob and Sam discuss the spell Thunder Stepthunder step 5e  Immediately after you disappear, thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one

You can't misty step an ally out of danger. Kord, God of Storms, Battle, and Warfare in Greyhawk. Each creature in the line must make a Dexterity saving throw. Bludgeoning. You can walk across surfaces as if you are as light as a feather. DC 17, CON save SUPERIOR THUNDER CLAP (2d6 thunder, 60 ft radius, deafens, 1/2 on save) 1/dawn BOTH SUPERIOR LIGHTNING BOLT and SUPERIOR THUNDER CLAP simultaneously 1/dawn I'm honestly underpowered without it so there is that caveat. 2nd. DD is fighting with too many other good utility spells. Step Two: Design other subraces around other extreme environments. Vortex Warp is my new favorite spell. Tidal Wave EEPC / XGtE: Being knocked prone typically isn’t a problem in 5e because standing costs so little. Dimension Door can do the same thing (i. Question: Is this a legal action assuming that Thunder Wave weight constraint is not an issue?Posted on July 30, 2023 by Matt Zane. Thunderstep allows you to save people and is a great choice overall. Casting Time: 1 minute. DnD_Berzerker. My player and I have differing opinions on how the additional effects are interpreted. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Our written review can be read here. You need to prove your claim that disappearing is one effect and reappearing is a separate effect, because the game doesn't say or imply that anywhere. And strike down evil with a combination of flesh. Bringing both shock and awe to the table, the Storm Sorcerer is the ferocious power of the storm made flesh. Heal of time: (Prerequisite chronal speedborn archetype) As an action, you touch a creature and spend X Joules equal to 1/3 your speedborn level (rounded up) and heal this creature by. Basically I homebrewed “Boots of the Misty Stepper” which just lets you misty step. Tämän loitsun jälkeen pelaajan hahmo voi teleportoida mihin tahansa näkyvään, tyhjään tilaan 30 jalan etäisyydellä. Astral projection, teleport, plane shift, word of recall, and similar spells cast for these reasons simply fail, as do. Spells. You create a burst of thunderous sound that can be heard up to 100 feet away. For example: Dimension door. You're not reversing Thunder Step. Components: V. The effect lasts for the spell’s duration, unless you use your action on a later turn to switch to a different effect. With conservation of momentum, upon casting misty step at the ground, but facing back up, you'd fly 100 feet into the air (not accounting for air resistence), and then 50 feet on a second casting, and 25 on a third, and so on. A stroke of lightning forming a line of 100 feet long and 5 feet wide blasts out from you in a direction you choose. You teleport yourself to an unoccupied space you can see within range. Catapult. Best 4th-level Sorcerer Spells. Even if you do manage to activate Heart of the Storm, the damage is pitiful. Thunderscream. Magic Circle – 2. The issue is with the seasonal abilities. Thunder step. It works only with some spells, when there is a perceivable circumstance before the damage that allows you to use it as a trigger. 1st Level. ”. Each creature other than you within 5 feet of you must make a Constitution saving throw. Here are the other teleportation spells to contend with. In fact, the Storm King's Thunder adventure (p. Well, 16. There are some spells which you can concentrate on even after they will not provide any benefits, for example the thunderous smite spell states:. Thunder step — 1 action teleport that deals damage, can teleport with a friend; Dimension door — 1 action teleport for two. Thunder booms out and can be heard from up to 300 feet away. You can use your Action to expend 3 charges to cast Thunder Step with a 30-foot range and spell save of DC 16. Thunder Step. The more I discuss 5e with people, I find you kind of get three camps- those that are annoyed by the rules not being more specific. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Of course you do, that's the rule, and this is clearly spelled out, in particular for 5e. Dust Devil. " Distant Spell essentially changes that text to read that you attack "monsters up to 1 extra tile away from your hero. You are entering the range and staying there. You teleport yourself to an unoccupied space you can see within range. Misty Step lower level makes it the better of the two in my opinion given a look at the bigger picture. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. 3-level Conjuration Casting Time 1 action . Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. Duration: Instantaneous. If you find these tools helpful, please consider supporting this site. 3rd level Conjuration (Wizard, Sorcerer, Warlock) Casting Time: Action. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your. Join the Worldbuilders Guild. Bludgeoning. Unofficial Description: You teleport within range, causing thunder damage to creatures near where. 1st. Earth Tremor. 3rd-level conjuration. A target has half cover if they’re behind cover which obscures over half of their body from an attacker. Vampiric Touch (1A) 1 Minute: Self: Necrotic: Heal your wounds by inflicting melee damages to creatures. Fey Wanderers can learn Misty Step at level 5 and Dimension Door at level 13, and then at level 15 they gain the Misty Wanderer feature. It isn't much of a combat spell, seeing as it's an action and not a bonus action. Bob and Sam discuss the spell Thunder Step. Thunderwave. Thunder step explicitly states that you can bring a friend along. If you wanted to move it into the same power of thunderstep I would increase the range to 90 feet to increase its mobility to thunder step. Close Blast/Burst is such a good way of describing what the spells do, instead of how 5e does it. Thunder step is so weird, so I have a couple of questions. It instead gives the character a flying speed when not underground or indoors. Monsters aren't terribly complex, but you can't just grab something at a given CR and say "Go!". On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. 2nd-level conjuration. returntileo. It was possible to take objects or a nearby willing creature along, provided the creature was willing and that there was enough room at the. You teleport yourself to an unoccupied space you can see within range. Hello everyone, except my players: Tyler, Wes, Sam, Katherine. A concussive burst of sound, such as the effect of the thunderwave spell, deals thunder damage. Players all over the world excitedly poured over the contents to speculate on the implications and imagine characters who could put these options to. And the damage likely hits a few targets. Enemies Abound – 1. The 3rd level spell Thunder Step from Xanathar's Guide to Everything allows a caster to teleport up to 90 feet, optionally with an ally, and deal a small amount of thunder damage to everyone within 10' of the point of departure. However, unless you’re a Hexblade it’s not an option you. As "using a bonus action" is not prohibited by wild shape, a ToF Eladrin druid should be able to use Fey Step while under the effect of wild shape. STANDARD. You teleport yourself to an unoccupied space you can see within range. A creature takes 3d8 thunder damage on a failed save, or half as much damage on a successful one. In one of my (5e) games, the halfling wanted a longbow. When you cast a spell that. Casting Time: 1 action. You're forgetting that the most common enemy you're going to face isn't high level casters, but rather monsters. Forcecage also has an “off button” like many powerful effects: any creature with Misty Step, Thunder Step, Teleport, Plane Shift, Word of Recall, Dimension Door, or Vortex Warp can attempt to negate it with a CHA save. plisnithus8 said: Thunderstep’s description does mention “teleport” without defining it in the description, but there is already a spell called Teleport that does clue us in that the process happens “instantly,” a synonym for “immediately. Thunder step – It’s like misty step, but better. No, it does not. There's nothing in the spells' description or the rules (that I'm aware of) that would suggest otherwise. Components: V. If you can't be seen, you can't be struck. No, this isn't possible. A wave of thunderous force sweeps out from you. Casting Misty Step a bunch of times, since it's just a 2nd-level-spell and you're likely to suceed on the Charisma save eventually. We would like to show you a description here but the site won’t allow us. 响声在300尺内都可以被听到. It can be free floating or resting on a solid surface. Duration: Instantaneous. Thunder Step is a spell for 5th edition published in Xanathar's Guide to Everything . A 7th level Evocation SHOULD be quite capable of shutting down many enemies. One common example is a Wizard casting Misty Step to escape a grapple. Spell. 168): You can bring along objects as long as their weight doesn’t exceed what you can carry. DND 5e is good because it's relatively simple And before people respond with the "Um, actually"s, please note the "relatively" part of that. As a bonus action, the horror can step into a shadow within 5 feet of it and magically appear in an unoccupied space within 5 feet of a second shadow that is up to 60 feet away. 3rd-level conjuration. A stroke of lightning forming a line 100 feet long and 5 feet wide blasts out from you in a direction you choose. bring someone with you), but Thunder Step has the extra feature of leaving thunderous pain in your wake. You manifest a minor wonder, a sign of supernatural power, within range. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. So one could use Contingency as a way to keep an extra spell slotted. You can bring along objects and one willing creature with you, and the spell has a higher damage output at higher levels. Control. Range: Self. Duration: Instantaneous. 5e SRD:Arcane Eye. As a result, getting Wisdom as high as possible is a Tempest Domain cleric build's top priority. The Warlock rushes to the Fighters aid and casts Thunder Step and touches the Fighter. from the caster and visible to the caster. A Bard could include a handful of other spells if they picked up Contingency . Components: V S. You. Upon casting the spell, the. 197). Unlike Thunderwave, which affects a cube emanating from the caster as the point of origin, Thunderclap surrounds the caster. Not to be confused with the Thunder Clap cantrip: 'You create a burst of thunderous sound that can be heard up to 100 feet away. My point is: it differs from spell to spell. 18. One of my players is playing a gnome wizard, and they. Lock 6 also gets you Relentless Hex as mentioned. Bludgeoning. Toll the Dead. The more I think about Thunder Step, the more I'm curious why this spell exists. There are 10 spells that can do lightning damage in PHB (plus prismatic spray, but the damage type is random) but none of them are on the clerics list. Casting Time: 1 action. Both shadows. FYI there are additional ways to escape a grapple. Sorcerer, Warlock, Wizard. The thunderbird is continuously surrounded by stormy. Duration: 8 hours. • You cause harmless tremors in the ground for. You create a burst of thunderous sound, which can be heard 100 feet away. This javelin is slightly shorter than average, made from bronze and inlaid with small clear crystals. taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. I'm preparing to run Curse of Strahd, which will be my first time running anything long form, and I was hoping to get help from some more seasoned folk on a potential balance issue. Mirror Image creates three illusory doubles of the caster. Purchasing this bundle unlocks the Xanathar's Guide to Everything book in digital format in the game compendium with all the artwork and maps, cross-linking, and. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. There is Lightning Lure on SCAG, but it’s not available to clerics either and it negates the push, as it pulls the target. I always take Misty Step anyways for more finesse, as sometimes you want to 'dash' without hurting your teammates. You call forth a fey spirit. Step One: Firbolgs are a now a Goliath sub race (temperate rain forests). Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. And when you NEED a teleport than blowing a full action is almost certainly worth it to save you and a friend, rather than just a 30 ft jump and then a dash action to run or something with misty step. • You cause flames to flicker, brighten, dim, or change color for 1 minute. Thunderclap. $1. 1st-level Evocation. Outside of the ToF, the only mention of the Eladrin subrace is in the DMG,. Thunder. Le sort foulee tonitruante pour D&D 5e. Thunder step makes extra noise, because it says it makes extra noise. → Sorts D&D 5e. Unlimited teleport range within sight! That’s big, as is taking an ally with you. Misty Step to jump inside the dome). The same is true for many other similar spells, like teleportation circle, astral projection, misty step, far step, arcane gate, scatter, steel wind strike, word of recall, and of course, etherealness. . A wave of thunderous force sweeps out from you. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. 2. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Deities commonly revered by Tempest Clerics include: Talos, God of Storms and Destruction. It's very clearly exceeding the normal power levels of a level3 spell. 5e sort of caters for that in a general sense in a section that I'm pretty sure almost no-one ever reads: Increase the difficulty of the encounter by one step (from easy to medium, for example) if the characters have a drawback that their enemies don’t. The thunder step spell for D&D 5e. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any. Casting Time: 1 action. Casting Time: 1 bonus action. It’s also available on sorcerer, warlock, and wizard classes. A creature made of inorganic material. You teleport yourself to an unoccupied space you can see. save or take 3d10 thunder damage. You create a sound or an image of an object within range that lasts for the duration. Cleric 8 gets you an extra 1d8 thunder damage 1/turn with an attack on top of another two ASIs. Since AoOs are very rare in PF2e, short range teleporting in combat is less useful (mostly to move around environmental obstacles), so it could fit in PF2e. 1 Action. 24. In contrast, the only spells I can find that explicitly spell out what you can carry with you when teleporting are dimension door and thunder step. Gust of Wind, Shatter. Like a storm of lightning that strikes down from above, or a whirlwind of destruction that sucks up everything in it's path, a Paladin who adheres to this oath learns to become a storm themselves. The Awakened Spellbook's senses are your senses. Control Water. The party members rolled their eyes. Line 1: Cast Thunder Step, targeting an unoccupied space you can see within 30 ft. Immediately after you disappear, a thunderous boom sounds, and each creature. . Thunder Step (and dimension door) has a clause in the spell description saying “You can bring along objects as long as their weight doesn’t exceed what you can carry. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. The only spells which can affect both sides are specifically spells which avoid cover or spells which take effect on the caster themselves (e. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage. This build will be focusing on close-quarters casting that manages enemy crowds with an emphasis on lightning and thunder damage. If three-quarters of a target’s. Use the Party Toolbox to manage multiple parties. Warlock 4 gives you more than you need, but you get an ASI from it. A thunderous boom echoes from where you were, dealing 3d10 thunder damage to every poor creature within a 10-foot radius of your former location, as long as they fail a Constitution saving throw. Thunder Step – 2. Featherstep Boots Wondrous item, rare (requires attunement). The whole paragraph is stating "Harkening back to the example of Rasputin" so it's just an example. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. However, being knocked prone while flying causes you to fall, potentially. Great spell for closing the distance, escaping a grapple or breaching a small barrier, all for the low, low cost of a Bonus Action. The spell will almost. The creature takes 2d6 thunder damage on a failed saving throw, and half as much damage on a successful one. Description: You circle around a single opponent with extremely fast steps, using bursts of speed to land every attack you make during the round in a different spot, or from a. The lightning ignites flammable objects in the area. The image appears at a spot that you can see within range and lasts for the duration. Therefore it doesn't make sound that can be heard a certain distance away. Like each of the main wizard subclasses (putting aside newer additions like. ClaytonCross. 2nd. Crown of Madness Concentration Enchantment • V, S. Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. It isn't much of a combat spell, seeing as it's an action and not a bonus action. The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. I figure changing the "thunder can be heard from up to 300 feet away" as a side effect to igniting objects is an equal change, but I hoped to trade off being able to take someone with me when I teleport to an increase in damage dice. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Spells. I really like Thunderstep as a walking trap. First, it does not work that way. The origins of their powers might come from being the descendant of a powerful Djinn from the plane of Air. Bolt deals 1d6 piercing damage on a hit. You can bring along objects as long as their weight doesn’t exceed what you can carry. So in the case of Thunder Step you ready an action for when the caster disappears. Thunder Step ( pointer) 3rd-level conjuration. A typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. Storm lord edit. Duergar has Enlarge by default. Usable By: Sorcerer, Warlock, Wizard. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. You teleport yourself to an unoccupied space you can see within range. Honestly, I think a upcast Earth Tremor is the better deal if Thunder Step is intended to harm the caster- just over half the damage, but it's safe to the caster, and can prone. The thunder can be heard from up to 300. A wave of thunderous force sweeps out from you. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against. On a failed save, a creature takes 2d8 thunder damage and is knocked prone. Thunder Step. Whenever a creature (including you) ends its turn in the sphere, you can choose for that. Thunder Step has you covered! Thunder Step lets you teleport yourself to any unoccupied space you can see within a distance of 90 feet. Cantrips Booming Blade / Lightning Lure / Thunderclap. Categories: 5e. If you are concentrating on another spell and want to teleport out of a less than desirable situation, then the spell you want is Thunder Step. Thunder Step Spell Guide for 5th Edition. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. It’s also available on sorcerer, warlock, and wizard classes. A crackling bolt of lightning strikes from your hand towards a target within range. The duration of this spell is instantaneous and casting time 1 action. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Spell scrolls are a consumable item in D&D 5E which allow you to cast different spells. Misty Step allows you to teleport to a location of your choice. When you cast the spell, choose a mood. Then one of the following effects occurs, based on. Dropping something is not an action, is certainly instantaneous and is not tagged as such. A tyrannical and supremely devout servant of Talos. View User Profile View Posts Send Message Adventurer; Join Date: 8/25/2017 Posts: 2 Member Details; I am trying to add the spell thunder step to a character sheet but it's not appearing as an option to add to the spell list when I search. The thunder can be heard from up to 300 feet away. Thunderwave. " Since you can attack monsters "up to" 1 extra tile away, that means you can. One is that the spell is described as a teleport, and Teleport is impacted by the tomb's shenanigans. The prison can be a cage or a solid box, as you choose. Liam Blackley. Scroll of Thunder Step Rarity Uncommon Type Scroll Sanity Category Consumables Relevant Page Number 200 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 400 gp. Compendium Content Only. If you are entering his/her reach with Misty Step, then there is an opportunity attack. Ensorceleur. Thunder Step. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Shapes Added to Measure Tool Opt in to the VTT redesign to. I was thinking of taking haste (to twin) and counterspell but then I looked up at thunder steps which doesn’t seem bad at all. 99. 60 ft (5 ft ) Slashing. Components: V, S. Unearthed Arcana — Class Feature Variants is a robust playtest document with enhancement and replacement options for class features of all the classes in 5E D&D. Ranger: Absorb Elements is excellent, but it isn’t great at actually dealing specifically Thunder damage. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. 9. On a successful save, the creature takes half as much damage and isn’t pushed. Basic Rules, pg. Polymorph. Compare it to the spell thunder step: The thunder can be heard from up to 300 feet away. Each creature under the cloud. Summon Fey. Rangers have quite a number of ways of teleporting. Thaumaturgy. Get your wis and strength up as high as you can, con 16, and go ham. Additionally, if the target is a creature, it must succeed on. It can be found on page 168 of Xanathar's Guide to Everything . Everyone within 100 ft of the bird must make a DC 17 Constitution saving throw, or else take 27 (5d10) Thunder damage and be deafened for 1 minute. besides booming blade shocking grasp, and chromatic orb are there any spells that do thunder/lightning damage with attack rolls? Call lightning, Lightning bolt, Shatter, Thunderwave, Thunder Step, Storm Sphere, and Chain Lightning are all save spells. You call forth a fey spirit. Here's the twist that allows player/DM interpretation. . It is worth mentioning that the description of thunder damage does involve sound: Thunder. And while the bonus. However, being knocked prone while flying causes you to fall, potentially. Thunder Step, Dimension Door, and Yoinking Objects. out the C. (conjuration) Thunder step (conjuration) 4th Level Charm monster (enchantment) Elemental bane (transmutation) Shadow of moil (necromancy) Sickening radiance (evocation). When held, the bearer feels a slight tingling sensation in their arm until thrown. The creature must be within 5 feet of you when you cast this spell, and there must be an. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Thunder damage has no overall rule for object damage, but the spell Shatter specifically says, "A creature made of inorganic material such as stone, crystal, or metal has disadvantage on this saving throw. Thunder Step PHB: Amusing, but it takes an Action to cast, the AOE isn’t especially large, and the damage is poor for the spell level. Spell Level: 3. A prison in the shape of a cage can be up to 20 feet on a side and is made from 1/2-inch diameter bars spaced 1/2 inch apart. You were born with the innate ability to manipulate energies related to the tempestuous storms of nature. Get them to step on the first (or one of the first) in the line while you're in line with them and the line. For example you can have a baddie cast a lightning storm spell to give all of your players in the zone disadvantage on attacks. This is invaluable for combat mobility. Aid’s casting time allows it to be used in combat, which is unusual but offers an. Arctic, Desert, and Jungle would be where I look for inspiration. Xanathar´s Guide to Everything. They allow him to move and control the battlefield and retreat to safety afterwards. Thunderous Smite 5e [5 Ways To Use The DnD Spell, DM Tips, Rules] The first time you hit with a melee weapon attack during this spell’s duration, your weapon rings with thunder that is audible within 300 feet of you, and the attack deals an extra 2d6 thunder damage to the target. Duration: Instantaneous. ":"thunder"} thunder damage on a failed save or half as much damage on a successful one. The lightning ignites flammable objects in the area. Thunder Step 5e The spell does exactly what it says. Thunder Step: Step Right Up. When you cast the spell, make sure that no one is within your 15-foot cube. Back to Main Page → 5e Homebrew → Spells → Sorcerer. However, Thunder Step, a more expensive option, fulfills a different and valuable niche. First, it's not part of any attack in 5e, it just a free interaction with an object and not linked to an attack. An unwilling creature must make a Wisdom saving throw to avoid. Major Image – 3. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. Some are found in dungeons, whereas others might be bought. Thunder step was a conjuration spell that teleported the caster over a short distance, leaving behind a deafening shockwave of sonic energy. Yeah, 5e is simultaneously easy (compared to 3e) and stupidly hard to DM for. Maybe the Sorcerer was struck by lightning or thrown overboard from a ship during a storm. Say you are trapped in a dead end and the source fo your fear is 20ft away (15ft gap inbetween), blocking the exit. Thunderwave. Elemental Weapon is basically all it has left, and neither of these sets up Ranger to actually excel at dealing Thunder damage in the ways the other classes can. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder. Sorcerer 3. Damage/Effect. Thunder damage…There is no difference between teleporting from one spot to another instantly and the thunder damage happening instantly. Thunder Step (Triggers your 6th level feature basically every time and grants safety) and Flame Stride (draconic options UA, ask your DM) are excellent spells for the Storm Sorcerer. Note that I said "origin" of thunder and not resolution. No, you can't. The Thunderclap spell has a range of 5 feet and states (emphasis mine):. A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can. 1 action. School. Water. Thunder Step. THe spell is instantaneous but contains AT LEAST two (and possibly) three effects, distinct and in sequence. Lorsque vous lancez ce sort en utilisant un emplacement de sort de niveau 4 ou supérieur, les dégâts augmentent de 1d10 pour chaque niveau d'emplacement au-delà du niveau 3. You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, a thunderous boom sounds, and each creature within 10 feet of the space you left must make a Constitution saving throw, taking 3d10 thunder damage on a failed save, or half as much damage on a successful one. Crown of Madness Concentration Enchantment • V, S. 8.